TEXTURE LIMB
This command will apply an existing image to the limb of a 3D object as a texture. You must create an image first using the GET IMAGE command before attempting to texture part of the 3D object. The parameters should be specified using integer values. An additional texture stage index can be provided to the command to specify multi-textures directly, and is required when using shaders that take pixel data from secondary textures.

SYNTAX
TEXTURE LIMB Object Number, Limb Number, Image Number

RELATED INFO
BASIC3D Commands Menu
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EXAMPLE
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